Game, Animation, & Simulation Design
Artist Biography: Tomas Abrams is a Digital and Technical Artist who comes from Royal Oak, Michigan. Most of Tomas’s art is driven by his time walking outside in Michigan and how it provided emotional solace, a connection can be made between what he felt during that time and the artwork he makes. Tomas’s work features muted colors and foggy atmospheres, conveying the feeling brought by the scenes he experienced in Michigan.
Tomas has been passionate about making games since he was a kid, drafting out pages of hypothetical game designs at the age of 7. Tomas first got interested in 3D animation by watching the animated web series Red Vs Blue and became infatuated in how they achieved those effects and wanted to recreate it himself, first picking up a 3D modeling tool at the age of 11 aimlessly with no direction. Tomas was heavily inspired by the video game franchise, Halo, creating fan animations and modifying the game, this contributed significantly to his skill development.
In highschool back in Royal Oak, he became president of the Retro Gaming Club and later during his time in Arkansas, he started a Gaming Club at White Hall High School. Throughout his time in college studying Game Art, he has worked on over 20 games and served as the president of Southern Arkansas University’s Game Development Club for 4 semesters. Tomas worked with other students on a game called Return Of Curiosity that got featured at Pixel Pop indie game festival in St. Louis, MO. Tomas is versed in both the technical and artistic side of game asset creation; creating a balance between them, using both skills to support one another. Tomas creates digital art assets and creates tools and features to enhance the artwork and make them function.