Game, Animation, & Simulation Design
Artist Biography: Gavin Sipes; a 22-year-old male born on January 19th, 1998, was raised with little to no artistic influences. Throughout his childhood; he watched cartoons like Tom and Jerry and Scooby Doo; and played video games like Halo and Super Mario Brothers. This absorption of media helped spark his creative art mind in a sense, he often wished he could make things like that which he spent countless hours enjoying. With a newfound wish to do art, he began doing very crude drawings of things he saw in media, this later evolved into tracing things he liked to do or watch. The final push was getting accepted into college with a degree called, Game Animation and Simulation, combining his love for video games and art.
Gavin, once entering college swayed a bit from his initial plan of making games, this changed into Architectural Visualization once he saw the volatility of the game industry. With this change in career, his art also changed; from once being video game models and art, into 3d models that could be utilized in almost any field of work. This is the focus of Gavin’s work today; 3d models of vehicles, weapons, buildings, and some graphic design to round out his portfolio as to be as well versed as possible.
The general idea he wants to express is to visually show an item in its full three-dimensional glory, there is no hidden meaning behind his work. He still draws from inspiration; Hokusai, Kyle Hefley, and Terese Nielson, help shape the way he works and what he strives to accomplish. What sets Gavin apart from other artist like him, is his ability to do realistic media and stylized media as well. This separation from others is what got him to have his work exhibited for the AACP (Arkansas Association of Chiefs of Police) and other work accepted as a poster for Louisiana Tech. With all this in mind, he does his work for personal enjoyment and the enjoyment of others, whether that be employers or family and friends.